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Filed under: iPhone

Filed under: iPhone, Jailbreak/pwnage

iPhone worm author really goes to work

While you have to go to quite some lengths to be vulnerable to it, jailbroken iPhones have been under fire for susceptibility to a particular SSH-based type of worm that has seen a lot of press lately. One of the developers, Ashley Towns, who helped to get the "rick" rolling, as it were, has just announced his employment at an iPhone game firm.

Sophos is reporting that he'll be taking up shop at mogeneration, the developer responsible for such hits as Xumii [iTunes link], a cross-social networking communication app, and Moo Shake! [iTunes link], a farm-based activity game for kids. It is an interesting turn of events given that mogeneration even reported on the topic of Ashley's now-infamous rickrolling iPhone worm.

I personally think that there is a lot of potential for coders of malware to embark on legitimate careers as developers coding for good. However, I don't favor the thought that malware developers are essentially getting 'rewarded' for their dangerous work. There is nothing from mogeneration to imply that Towns was hired based on the notoriety of his SSH-based worm, but I can't help thinking that there are other, more talented iPhone developers who have stayed below the radar by not writing malware.

I want to know what you think. Should developers of intentionally malicious software be given a clean slate and a new life? Or perhaps should they be feeling the effects of the law's very long arms?

[via Techmeme]

Filed under: Gaming, Freeware, iPhone, iPod touch

Pie Guy: A web game for the iPhone

Back when the iPhone was first announced, there was no SDK, you'll remember. Jobs said that developers could just make web apps, and that they would be good enough. Of course, he was wrong -- given what you can do with your iPhone now compared to what you could do with your iPhone then, even Steve would be happy to say that yes, there is a native app for that. But let's not toss the projects out with the development platform, so to speak. Neven Mrgan, one of the devs over at Panic, has released Pie Guy, a free and surprisingly full-featured game for the iPhone that exists only as a Javascript web app. To play it, just point your iPhone 3GS (the page says you need one of those, and while I was able to play it on my 1G, it was too clunky to enjoy) to mrgan.com/pieguy, add that page to your homescreen, and there you go.

In case you haven't guessed from the pic above (or the name), the game itself is a straightforward Pac-Man clone. But what's most interesting here is the example this game sets. Think about it: a full featured, automatically updated game release, delivered straight to the iPhone without any approval required by Apple. The revenue model might need some work, but maybe we dismissed this whole "web app" idea a little too quickly. For devs looking to go around the App Store's process, maybe there's a solution here. Boy, Flash sure would help with that, wouldn't it?

Filed under: iPhone, iPod touch, App Review

Lose It! app for iPhone updated to 2.0, introduces online sync service

As you prepare to feast, it's not too soon to consider the impact of all that turkey and stuffing. The free Lose It! [iTunes Link] has been out for a long while now, and it's an app that people nearly always bring up when the conversation turns to good exercise/calorie tracker apps. With good reason: at one point I managed to lose over 15 pounds, and it was at least partly thanks to Lose It! on the iPhone. Its extremely intuitive interface and vast database of foods and exercises made it incredibly easy for me to track my progress and restrict my caloric intake.

The one thing I always thought was missing from Lose It! was the ability to sync information back to the Mac. The app itself had limited ability to track trends over time, so I always wished Lose It! had some way of getting that info off my iPhone and onto my computer so I could at least make a spreadsheet out of it.

Lose It! has gone one step farther than that -- they've created their own website, loseit.com, that allows you to view all sorts of information, synced directly from the 2.0 version of Lose It! on the iPhone. Not only are there heaps of information about your own weight loss, calorie consumption, and exercise trends, Lose It's website also allows you to view your friends' information and watch each others' progress, assuming you all have the Lose It! app.

Continue readingLose It! app for iPhone updated to 2.0, introduces online sync service

Filed under: iPhone, iPod touch, App Review

Magellan has worthy contender in the GPS sweepstakes

Just in time for the holidays! I was excited when Magellan announced a new iPhone GPS software product, and was eager to get it downloaded to test. I spent two days driving around (well, not the whole 2 days) and generally had a positive experience.

Magellan has been around the GPS business for a long time, delivering the first GPS handheld unit back in 1989. They also pioneered the Neverlost system in Hertz rental cars. The company has a lot of experience getting travelers to their destinations on vacations, business trips, and for the holidays.

They've put quite a lot in this first version for the iPhone which they call the Magellan Roadmate 2010. It sells for US $79.99 [iTunes link] for a 'limited time', then it goes back to $99.99, and it's a 1.36GB download. The app has text to speech, lane assist, iPod control, and a pedestrian mode, which is a nice touch.

The maps, which are sourced from NAVTEQ, include the U.S., Canada and Puerto Rico.

As a bonus, iPod touch users can use this app with the optional Magellan Premium Car Kit with a built-in GPS receiver. The car kit hasn't been released yet, but it's imminent.

Driving around using it was a pleasant experience. The maps are clear and easy to read, and work in portrait or landscape mode. The maps change colors for a night view automatically. If you like the look of the dedicated Magellan units you'll certainly like it on the iPhone.

Text to speech is clear, and you can have the unit talk to you in a male or female voice. You can get a list of all the turns you will make on your trip, and you can turn on a feature that auto zooms the display as you approach a turn so you can get more detail at intersections.



Read on for more impressions...

Continue readingMagellan has worthy contender in the GPS sweepstakes

Filed under: iPhone, Holidays, App Store, iPod touch

Cook that turkey, drink that wine! Five cooking apps for Thanksgiving

Are you ready for the Thanksgiving Day feast tomorrow? If you're a typical American, the day will go something like this -- wake up, watch the Macy's Thanksgiving Day Parade on TV, watch some football, eat some snacks, cook and eat a huge feast, watch some more football while dozing, eat some dessert, take some Maalox, and go to bed with visions of Black Friday in your mind.

To help with the cooking chores, we offer the following five apps to make your turkey day a bit less hectic and a lot more fun.

#1 -- iCooking American Celebrations

While this app features only 56 recipes, many of which are for other American holidays, the recipes that are included are the classic ones you always wanted to steal from Grandma. iCooking American Celebrations [US$0.99, iTunes Link] is a handy app for iPhone or iPod touch to help you make a memorable feast.

#2 -- Thanksgiving Dinner

Do you just need an app that will give you recipes for the classic Thanksgiving dinner? The aptly-named Thanksgiving Dinner [US$0.99, iTunes Link] has basic recipes for turkey, cornbread stuffing, mashed potatoes, gravy, rolls, cranberry sauce, an orange dessert, and apple crumb pie. If it's your first time cooking the feast for an extended family, you'll love these features: an overall schedule telling you when to start prepping the food and a shopping list.

Continue readingCook that turkey, drink that wine! Five cooking apps for Thanksgiving

Filed under: Analysis / Opinion, iPhone, App Store, iPod touch

Do Android & WebOS need iPod touch clones?

Dan Frommer's post this morning over at Silicon Alley Insider suggests that one of the missing pieces from the competitive pie, as far as Google and Palm's mobile OS offerings are concerned, is a 3G-free & contractless device. Something, perhaps, like the iPod touch. Absent a way for consumers and developers to buy into the platform without the burden of a monthly cellphone contract, he argues, the two players are unlikely to build the critical mass of apps and app purchasers that would grant vitality and staying power in the face of the Apple/App Store ecosystem.

It's easy to see that the touch provides a great boost to the App Store juggernaut; about one-third of the 50 million-plus iPhone OS devices are estimated to be iPod touch units, and all those owners are potential app and music customers. Certainly there's an audience for Android (if not WebOS, which is more telephony-centric to my mind) on a disconnected gadget?

Unfortunately, Frommer's analysis is missing two key pieces of market data. Number one, as was adroitly pointed out by Joachim on Sunday's talkcast, there already is a contract-free developer handheld for Android, available for $399 from the Android Market... exactly what he proposes in the last paragraph of his story. There's also the new Archos 5 Internet Tablet, a consumer-grade, contract-free and phoneless Android tablet, ready for the eager Android personal media player buyers to snap up. (The equivalent contract-free Pre is a stark $899, and there is no 3G-less WebOS device that I can find.) Update: A commenter notes the Creative Zii Egg, another impending Android PMP that looks astonishingly like an Apple product.

That's where we come to the second market truth that Frommer missed, and it's a harsh one: Nobody knows, and nobody cares. Even a guy writing about this precise topic had no idea -- and apparently couldn't quickly discover from a casual search -- that these devices were already out in the field, despite frequent coverage of the Archos device on Engadget and elsewhere over the past few months. If there's any starker evidence that the market for non-phone Android and WebOS devices simply doesn't exist yet, I can't imagine what it would be.

Part of the reason for the iPod touch's success is that it clearly combined two already-successful products: the iPhone and the iPod. The 'elevator pitch' for the device ("It's an iPhone but with Wi-Fi instead of the phone") is simple and straightforward. Unfortunately for Android, there really isn't a dynamic personal media player market anymore that supports a phoneless entrant... it got eaten by the iPod.

I do think it would be healthy for the iPhone and for the portable OS market in general if developers and customers had more contract-free options on the other platforms. Still, the retroactive wish-fulfillment of Frommer's post doesn't bode well. "Oh, they already have that? Gosh."

Filed under: iPhone

UK to get 4th carrier for iPhone


When I visited Liverpool last month, I saw that Tesco was everywhere -- as big box store, as a gas station, in smaller markets, and even Tesco Mobile, a joint venture with O2. So, it's no surprise to me to hear that Tesco is planning to offer the iPhone at its stores in the UK. A spokesperson told the BBC that the phone will be available "in time for Christmas." Tesco joins O2, Vodafone and Orange in selling the iPhone.

[Via Engadget]

Filed under: iPhone, App Store, iPod touch, App Review

Gobble up this deal on 1Password Pro touch

To celebrate Thanksgiving, Agile Web Solutions is giving thanks to its customers this week in the form of a free iPhone app. Previously $7.99, 1Password Pro touch [iTunes link] is completely free until December 1st.

Whether or not you use the excellent Mac edition of this app, which was recently updated to version 3.0, 1Password touch is a great addition to your iPod touch or iPhone. Essentially a password manager, this app stores login usernames and passwords, wallet information like credit card numbers, software license keys, and secured notes behind one or two levels of protection (depending on how sensitive you deem the data). With cut and paste functionality, as well as a built-in web browser, it's a great way to simplify logging into password-protected sites or even making online purchases. Of course, to get the most out of the mobile version, a copy running on your Mac is a must. With it, you'll be able to sync your information between the devices.

The standard app is great and all, but since both versions are free for the time being, you might as well grab the Pro. Extra features include folders for better organization, the ability to copy multiple fields to paste elsewhere, and a unique switching mode to quickly copy and past info into Mobile Safari. In addition, there are some Pro-only features on the way including MobileMe and WebDAV syncing (I can't wait for that!), and Favorites.

If you already have the regular touch edition, make sure to back up your data before removing the old app and upgrading to the Pro version. Those with the Mac application can rely on Wi-Fi syncing to ensure the latest info is on the computer, however Agile has instructions on its site for those without. Once you've removed the standard 1Password touch and installed Pro, you can restore the data.

Filed under: Audio, Hardware, Bluetooth, iPhone, iPod touch, Music

MusicNAO offers unique dock for iPhone and iPod touch

Canadian company Cignias has announced an interesting product in the home audio/iPhone category. It's called the MusicNAO and it allows you to wirelessly control a docked iPod with an iPhone or iPod touch. It also lets you play music wirelessly to the dock from an iPhone or iPod touch. The music streams using the stereo Bluetooth capability of your iPhone or second generation iPod touch.

The base unit, which is a bit reminiscent of the Bose product, has 40 watts of output power, contains equalization circuitry, and uses 4" speakers. You can skip music, select music, and control the volume remotely. If you have an iPod plugged in, you can view and select playlists, artists and genres from your iPhone or iPod touch.

The apps for your iPhone or iPod touch are available free from the iTunes app store [iTunes link]. The control connections are through Wi-Fi, while the music streams through Bluetooth.

The unit also has an auxiliary input for plugging in another audio source. Hey, anyone still have cassettes?

The MusicNAO is shipping December 1, with an introductory price of U.S. $249.00 until November 30, then it's $299.00. The prices are the same in Canada. I haven't heard the device, so I can't give testimony to the audio quality.

I do think the MusicNAO is a unique twist on portable music integration with Apple products. The system also supports Blackberry cellphones that have a stereo streaming feature.

Filed under: Developer, Found Footage, iPhone, App Store, iPod touch

Found Footage: Little World Gifts enters the world of virtual gifting


Have you ever wanted to send a loved one a rose, but knew that you wouldn't be able to deliver it yourself? Or maybe you wanted to cheer up a friend in the hospital, but you were on another continent? If the Liverpudlians at Little World Gifts have their way, you'll soon be exchanging virtual gifts with your friends.

The six-person UK startup has been working on a self-titled iPhone app that they hope to ship in December. The app lets you purchase virtual gifts from a shop and send them to others who either have the app or are Facebook users. As you can see in the video above, the gifts are high-resolution 3D items that you and your friends can touch and manipulate.

Your friends receive push notifications that you've sent them a gift, and can then add them to their collection in their copy of the app, or enjoy them in a separate Facebook app.

In case you think virtual goods are a silly idea, Little Worlds Gifts points out that it is estimated that consumers will spend over US$1 billion on virtual goods in 2009 through online games and social networks. Facebook generates almost US$40 million annually through sales of virtual gifts.

Little World Gifts hasn't announced a price for the app or the virtual gifts, but TUAW will keep an eye on this virtual boutique for future reference.

Filed under: Gaming, Odds and ends, Freeware, iPhone, SDK

Chillingo officially launches Crystal SDK for iPhone game developers

Chillingo recently announced that it would be launching Crystal SDK, a service joining the increasingly crowded social network market for iPhone games. Xbox Live on the Xbox is an official social network, but the iPhone has no such official service. A crowd of contenders, from the popular OpenFeint service to ngmoco's Plus+ network, are jumping in and trying to get developers on board with them. Crystal SDK is one of those -- they've now launched the official website and are asking developers interested to sign up and see what their software has to offer.

Like many of the other services, Crystal is offering to integrate challenges, achievements, leaderboards, and other social services into iPhone apps. The SDK seems like it's still pre-release, however -- there's only a signup, no information on cost or implementation or anything else on the site. Still, if you happen to be an iPhone developer still looking for a network to hook up with, they might be the one for you.

While we're at it: what do you consumers think? Have you actually chosen a network to go with, or are you doing what I'm doing and still basically going game by game? The goal of these networks eventually is to have a unified stable of developers, where you'll jump into a new game simply because it's linked to the network you're signed up with (and your friends will be playing over there and encouraging you to join). But in reality, I haven't seen that -- most people I know are just playing the games they're interested in, and the network the games are connected to hasn't made a big difference.

Filed under: Software, Developer, iPhone, App Store, SDK

Schiller defends App Store approval process

Well here we go. Up until now, we've heard a lot from developers about how much of a mess the App Store's approval process is, from people who've been rejected outright to people who've been forced to resubmit to people who've just given up completely. But we haven't heard much from Apple, and now Phil Schiller has spoken with Business Week about what it is about the App Store's approval process that has devs pulling their hair out.

The verdict? Schiller says the process is in place for a reason. About 90% of the apps submitted merely have bugs or technical issues, and he says for the most part that devs are happy to get that feedback (though TechCrunch doesn't buy that for one second). But the other 10% of the apps Apple denies are simply what they deem "inappropriate," which could be anything from problematic coding (code that steals passwords or other private information), or app content that doesn't belong on the store, from porn to apps that help break the law or steal in some way. Apple is also vicious about trademark defense -- Schiller says that "if you don't defend your trademarks, in the end you end up not owning them."

That all sounds fine and dandy (ok, well, the "inappropriate" label is a little unclear -- that's broad enough that Apple could fit almost anything under that umbrella, which is a bit troubling), but what about all of those angry devs? Unfortunately, Schiller doesn't address at all the idea that Apple might someday allow devs to release apps that haven't been through their approval process, on the App Store or anywhere else. As far as Apple is concerned, it seems like they're keeping their grip on what gets released, and anyone who doesn't like it is welcome to go elsewhere.

[via TheAppleBlog]

Continue readingSchiller defends App Store approval process

Filed under: Enterprise, iPhone

More growth seen for iPhone in business

Support continues to grow for the iPhone in the enterprise. TBI Research (subscription required) says Apple's answer to telephony is gaining ground in business, thanks largely to employees and execs grabbing an iPhone for personal use and deciding they just have to have it for work as well.

TBI sees the iPhone having trouble in two of the biggest industries in the US. Government and finance are likely to keep favoring Research in Motion's BlackBerry, though Apple could take enough of the rest of the sectors to make up for what it misses. "The two industries we see as the least likely of switching from Blackberries are Finance and Government," says a TBI research note. "These are huge industries, but they make up only 20% of the total US workforce. That still leaves 80% of the total 150 million US workforce."

Meanwhile TBI sees iPhone adoption ramping-up aggressively in industries such as media, entertainment, hospitality, transportation, and consumer packaged goods.

TBI's report dovetails nicely with a report at the beginning of the month from Deutsche Bank analyst Chris Whitmore. Early in November, Whitmore said he expected to see 2 million iPhones in the enterprise market by the end of this year, giving Apple roughly 7% of the business end of smartphones in the US.

[via MacNN]

Filed under: Found Footage, iPhone, First Look, App Review

Sneak Peek: Stair Dismount offers... broken bones, mostly



Remember Zen Bound? It's a gorgeous and fun-to-play little puzzle game. So when I heard that SecretExit, the makers of Zen Bound, were about to release a new app, I was excited to get a sneak preview.

Stair Dismount is a very different game to Zen Bound. Although, as you can see in the above video, the audio and graphics quality are consistently high, it's not really fair to compare the two. According to SecretExit, Stair Dismount is more focused on "humor and social elements" rather than problem solving.

The game basically involves pushing someone down the stairs and seeing how many bones they break. Playing this made me feel like the world's worst sadist. Hard to get game playing satisfaction other than tormenting the poor dude.

With Stair Dismount, you can add the face of a Facebook friend and send screen shots of their broken body lying at the bottom of the staircase. Secret Exit dev Jani Kahrama notes, "It feels better with a friendly Facebook face on the guy :)."

Your enjoyment of this will vary by your personal take but for me, I don't think Stair Dismount will be staying on my iPod or be exposed to my kids. Stair Dismount is due to hit the App Store within the week.

About the video: At this time, TUAW can only create preview videos for applications compiled for 3.1 or earlier using a development (not distribution or ad hoc) build and review videos for distribution-compiled apps that are 3.1 or earlier.

TUAW is commonly provided with not-for-resale licenses or promo codes to permit product evaluations and reviews. For more details, see our policy page.

Filed under: Software, Odds and ends, iPhone, App Store, iPod touch

eBay Deals iPhone app pushes bargains in your face

Do you use eBay regularly for shopping for goodies? If you do, and if you're an iPhone or iPod touch owner, you probably ought to turn on your device right now and download the new eBay Deals app [Free, iTunes Link].

In eBay parlance, a deal can be one of two things:
  1. An eBay Daily Deal, which is a limited quantity item from a trusted seller, provided with free shipping
  2. An item that is in big demand (an iPhone, for example) with zero bids and with less than four hours to go in the auction
But wait, there's more! The app also uses push notifications to give you the bad news that you're being outbid on an item or to tell you that an auction is just about over. There's a "Shake for Deals" option that provides random deals when you shake your phone.

The app has a nice little tutorial that shows how the features work and what various icons mean. That's a nice touch for getting users up and running quickly. If you're looking for that perfect gift at a bargain price, you may need to look no further than the screen of your iPhone.

Tip of the Day

To get an instant map to any address, just go to your Address Book and right click on the address field of any one of your contacts and select "Map Of." The address will then be revealed in Google Maps on Safari. You can do the same if a data detector determines there is an address in an e-mail in Mail.


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